- Oregon Research announces the release of the GameSmith Development System for Professional Game development version 2.0. Over three years in development, the GameSmith Development system gives you the low level power to create the masterpiece of your dreams. With GameSmith you can easily create anything from arcade shoot 'em ups to graphic role playing adventures, from fast scrollers to hair rasing strategy games. The only limit is you imagination. Among other features Oregon Research mentions: - Complete animation system with double buffering - Prioritized object display - Custom Object/Object & Object /Background Collision Detection & Response - Automatic placement and Animation of Multi-Sequenced animated objects - Chain Objects, animating one animates the whole chain! - Automatic Virtual Space object handling - Dynamic Animation Control - Easy to use Joystick polling routines - Very efficient ILBM picture loader - Optional custom encryption to protect your artwork and sounds - Fully AGA compatible - Transparent double buffering - Hardware level smooth scrolling on a per viewport basis - Independently scroll playfields in dual playfield mode - Parallax scrolling - The interactive character animator CITAS for Building up animations graphically - Allow the creation of single object addressable by the system. - Over 350 pages of documentation fully describing the system, utility functions, and over 130 library functions complete with a detailed tutorial and many examples. Oregon Research 16200 S.W. Pacific Hwy., Suite 162 Tigard, OR 97224 USA Phone: (503) 620-4919 FAX: (503) 624-2940 Internet : orres@teleport.com GEnie : ORA CompuServe: 71333,2655 Contact Information (Italy): C.A.T.M.U. snc Casella Postale 63 10023 Chieri (TO) Italy Internet : fer@inrete.it Phone/Fax : 011-9415237